Heroes / Puck
Puck is a Intelligence hero (Initiator, Disabler, Escape, Nuker). In patch 7.41f Puck wins 46.9% of public matches and is picked in 2.9% of them. Pro matches: 5 picks, 13 bans.
| Rank | Win rate | Games |
|---|---|---|
| Herald | 44.5% | 1,793 |
| Guardian | 44.6% | 5,585 |
| Crusader | 45.6% | 11,195 |
| Archon | 46.1% | 19,378 |
| Legend | 47.2% | 26,574 |
| Ancient | 48.0% | 17,416 |
| Divine | 49.1% | 15,068 |
Vector Targeted. Puck launches a magic orb that travels along the path, damaging enemy units along the way. The orb deals an additional 3% of its impact damage every 0.5s in its area of effect, but if it exceeds the max cast range it will be destroyed. At any point, Puck may teleport to the orb's location using Ethereal Jaunt. Can be put on alt-cast to launch the Orb straight ahead.
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Teleports Puck to a flying Illusory Orb.
Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.